Over the past week, our class has been working on making/drawing our own storyboards and characters. According to (https://resources.goanimate.com/what-is-a-storyboard-and-why-do-you-need-one/) a storyboard is a graphic representation of how your video will unfold, shot by shot. This can be used for many events such as film-making, and even in video game design. It's important to know that without storyboards; films, movies, and games would take much more time to develop/deliver because of more time wasted through the confusion. As I was continuing to read this article I stumbled upon the part that said, storyboards are one of the best ways to share your vision. I totally agreed with this statement. I agreed especially for the reason that they cannot only help others to view your idea but it also may give others information on the actual animation or camera movement. Storyboards have assisted in teaching myself how to create better scenes, and also by helping me to preserve my ideas.
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In this post I will talk about artists, not knowing the actual book definition of them. I'll talk about what I have seen through them. What is an artist? Someone who makes cool designs with pencils and paint, sing, dance, act, animate/program a certain way? The answer is all of them, and MUCH more. Artists express emotions, places, and other things through their various forms. There are many definitions of what an artist is and does. This is what they mean to me. When I was younger, in kindergarten to second grade, I loved to create art. I mostly made art by cutting pieces of paper up and gluing them down. In third grade I made all types of pottery and three-dimensional art. What an artist was to me then was a person who enjoyed and had lots of fun with friends. Later on in fourth through fifth grade I was doing all types of art at the same time. I was painting, creating pottery, cutting and gluing, acting in a theater and many plays, dancing, singing, and playing many different types of instruments from the piano to the recorder. Being an artist was not only fun activities with friends, but also healthy completions trying to be better than the others showing off incredible talents. As I was in middle school I worked on a few art projects, excelling in three-dimensional models. Other than in band -learning more instruments- all I did for art was creating simple (then later complex) origami that I thought was cool to make, and I had extra time in classes. At this point in my life, creating art was second nature to me because I did many different types earlier in my life. During middle school up till high school I thought artists were people who couldn't do anything else in life and were people who didn't work hard. I soon went into a digital arts classroom, hoping to learn about game design, but really hoping to learn about coding for a future possibility of software developing jobs. I never realized how much I forgot about art and what it was really like. The class slowly helped me to gain back my interest in creating art. At home I worked on some of my skills in each type of art I had learned before boosting my skills and learning other skills too. What this class also made me realize was that there was a whole world of digital art I had yet to conquer. Recently I was looking online and noticing many cool types of drawing and painting art. Looking at them I thought they were completely easy, however when I tried to create them myself I failed, but learned that art takes hard work and dedication to master. I had learned other important lessons such as endurance and also patience when creating art. Unlike my definition from before, artists are people that work hard and are also dedicated to what they do, having a passion for it. It is through my experiences that I know this now. Another way -according to an article about what an artist actually does- "all of these interpretations require thought. Next time you see an artist sitting in a comfy chair and gazing into space, that's not necessarily loafing. They might actually be working (https://www.thoughtco.com/what-do-artists-do-1122810." There are many ways to picture an artist, what is an artist like to you?
Recently I have been watching drawing tutorials from the CTRL-PAINT website. So far I've learned some of the basics of drawing. I've even learned a few types of different pencils and erasers to use when creating drawings. As helpful as it may be later on, it feels quite unusual sometimes when working on some of the homework for each video. One time the homework of the Ctrl-paint website was to fill five whole pages with just ovals! As weird as this may seem to be, this was an important task to do so that your hands would get used to holding the pencil in a different way than you are used to. This assisted us in drawing other ways that we're used to. Before creating art one must learn the simple functions, before heading on to the actual drawings.
In the past weeks, we have learned about game mechanics. Game Mechanics are the critical interactions and relationships that create a game after removing all of the aesthetics, technology & story. There are seven main game mechanics. The first one is space, the boundaries of a game. Without space there would be nowhere to play your game. The second mechanic is time, limitations of when things occur. Time is used in mainly used races to accurately know the winner. The objects and resource are the “things” managed or used by the player to advance toward winning and beating the game. Different objects are important because it creates different game styles. The third game mechanic is the actions. Actions are important because they are the things the player can do within the game. The fourth game mechanic is emergent game play, this is measured by the ratio of strategic actions to basic actions-interacting with each other. The fifth game mechanic is the rules, it is the most fundamental of all game mechanics. Rules make all other mechanics possible, and a game is not just defined by its rules; a game is its rules. The sixth game mechanic is skill, it can be physical, mental, social, and virtual. The seventh mechanic, probability, refers to uncertainty or randomness, adding surprise to the experience of game play. All of these mechanics are important because they are what make games, without them there is no game or the game cannot function.
"Gaming has the unique capability to inform and entertain through the quality of its mechanics," says Amanda Wallace in an article about the importance of game mechanics. She describes how the mechanics provide more depth to a game. Game mechanics also provide more quality to the game. When reviewing games, it is important to remember and revise the mechanics. The mechanics are essential to make games more unique.
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