Art is a way to express yourself, it's a way to have fun, it's literally whatever you want it to be. I love being able to sit and relax, creating digital art.
The best feeling after hours of working is looking at your masterpiece and realizing that you created that all by yourself. In the future when you look at it you'll notice your past self through the theme and style of your art. It's crazy how I feel like I can actually remember vividly my childhood where I created certain artworks. Your art can hold your memories. When I was in elementary I remember painting an exotic bird after taking one look at it from a magazine. It was quite beautiful, especially from a 2nd grader. Whenever I look at that painting I relive my life in that certain period of time. I honestly didn't realize all of this completely until I started typing this post. Artwork brings a lot out of me because it's a part of me. I lived to love it and love to live it.
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Whenever I create unique types of personal art, and some for school, I take quite different times for each. In school, there's usually a deadline for certain pieces. We create those art pieces from specific tutorials and it's usually done to learn something new. The art looks pretty good, I would probably take (at the most) no more than an hour of focused work on that art.
However, outside of schoolwork is a completely different thing. I don't need to be creating art for myself, but I do. There are no restrictions when creating it. No time limit, no certain style that is forced to be used. I can draw freely. After creating personal art I feel a certain accomplishment, knowing that I spent the time to create it, especially since I start drawing from scratch. It has taken me fifteen minutes to five hours worth of time to create art for myself. In the future I may even take longer, drawing with many more beautiful details. In the process of drawing, you have to be patient with yourself. Relax, put some music, and just draw. I can't really force myself to draw either, but that's just me. A few times, (If none of my friends are online playing video games and I'm extremely bored) I'm just in a certain mood to draw. I'm not the craziest person for art. There are times when I can only draw a little bit without completing the art. Either I'm not patient for that long or I just don't have time to finish because I have work to do. In fact, that's what I've been doing for a while now. Eventually, I will complete the art. Whether or not I'm able to finish, art is something I do because it is relaxing. After it's done, it's the best feeling ever. Over the past two months, I had been working on improving my artistic ability. I've learned the main principles of design such as...
As I've mentioned a while before, I had learned many new ways to create art through the CTRL+Paint website. I definitely recommend everyone who wants to become artists, to view the videos. Even if you are already amazing at art, going back to the fundamental basics will refresh your mind. It would never hurt to try, there is a whole library of free videos. Matt Kohr, the teacher of the lesson, well explained many ways to view art and design. I would definitely say that my drawing ability has greatly improved. It started with just learning to hold your drawing utensil in a different way. I thought it was kind of stupid in the beginning lessons how he told us to fill five whole pages, front and back, worth of constant circular motions holding the pencil in a different way that we usually use it to write. When you look at it really quick it basically looks like pages with scribbled ovals. Later on, I had realized how the different strokes were used. It's hard for me to describe the feeling. You'll eventually notice the difference in motion. The lessons started with simple ideals, gradually reaching towards complex ideas. Practice went a long way. Putting in hard work, taking my time, and having interest pushed myself to become a better artist. Although I've learned a LOT and grown in my artistic abilities, there are ALWAYS more ways to improve. Do you need to know how to draw really well to be in the gaming industry?
Well if you're looking into a Game Art & Design career you should at least have interest in learning how to draw or you won't be very successful. You need to be able to communicate your ideas through some form of art. If you want to design games, you'll have to be able to:
So it would be a good route to learn about how to do this. Related fields would be fiction/screenplay writing, interactive & media design, economics, psychology, etc. Art is not completely needed; however, it's usually easier to show and more helpful for others to understand your ideas. You don't have to be the best artist, but knowing the fundamentals will help you grow in the gaming industry. The past week we have worked on creating a one-page GDD. "A game design document (often abbreviated GDD) is a highly descriptive living design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team.(goo.gl/iMUzf2)" A GDD is quite important because it gives a whole lot of information in a nice, presentable way. When game designers want to share their ideas with game developers, they would like the game developers to read everything.
A GDD May Or May Not Have These:
A while before one-page GDDs, how game designers used to share their game ideas was through pages and pages of ideas. Who would like to read a hundred or more pages worth of one possible game idea to figure out if it is a decent game? How game designers first tried to fix this was by creating a website with links to each part. These websites were easier to update with changes but they were still hard to maintain, especially since different people would work on different parts with little communication. Plus the website still had the reoccurring problem, it was too long. Not many enjoyed sitting and checking each and every link. So the one-page GDD was created. One page with a picture and descriptions. The picture was nice but there was still another problem. A way to explain the problem is that you can't just share a front view of a house to an architect and expect them to build it. You need blueprints and three-dimensional views, and that is exactly how game designers fixed this problem. They created three-dimensional views of the house, but it wasn't wire frame so it could look appealing and the colors could help non-gaming "architects" to imagine the game idea. The one-page GDD was the perfect way to show a game idea, to more than just game developers. GDDs have improved a whole lot from before, and still, continue improving. Link to a YouTube video about Stone Librande explaining GDDs, the history of them, and a lot more all in depth: (www.youtube.com/watch?v=GXmsxYm0Mk0&t=2487s) GDDs...
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