This past year in GAD I've experienced so much in my education. This course has been amazing on the topics and materials, especially compared to last year in Sci Vis. Here are the main things that I have definitely internalized and will never forget.
First things first, never use old earrings on your game. I remembered the board game that we had made as groups. From that experience itself, I've learned quite more than it had seemed. Instead of taking a direct part on being the main leader as I usually do, I had kept my pride down low to being led by another student on the same level as me. I learned more of what I liked, hated, and needed from a leader. I had also realized more about how to work better with my peers, working together as a group. The journey through learning how to draw was fantastic. The CTRL+ Paint videos actually interested me and pushed me to create more of a personal type of art. They had taught me a lot of artistic vocabulary, and ways to create beautiful art. The most helpful part of the tutorials was the draw 100 things. Whenever you are bad at drawing a certain object, draw it a hundred times and you will find an enormous amount of improvement. One of the main struggles this year was the unity c# tutorials. Those had begun to teach me a skill that will be extremely valuable in my future. Learning to program was quite a hard step to get through, but I was eventually able to. Throughout the tutorials, I had learned more about how I myself take notes the best. It was a productive system. The ability to code has left me satisfied with this whole class. The first time that I created a script all by myself, with no help, I felt so powerful and I felt strongly able to do a lot more.
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Over the past two weeks, I have been working on a Unity game called Roguelike 2D. Many struggles have occurred and it had quite slowed me down from my non-script mistakes. As soon as that game is done, I will be able to start creating my choice of game in Unity.
The way that you start the creation of a game, is that you choose the type of genre. This could be a platformer, shooter, RPG, and even more. After choosing that type of game and deciding on a platform, this is when you look at the long time ahead. Visualize about how long it may take to create the game and what you may need to do by then. After deciding on the big picture, start figuring out the little things that you will work on every day. Try to set completion dates every week. Once you have prepared for your game it's time to begin. It's important to understand that the completion dates are useful because they help you to keep organized, knowing what you will do each day, but also show and push you to progress in your game. Keep in mind of your skill level, definitely push yourself to learn more as you create your game but don't make it too hard for yourself too fast. Don't overwhelm yourself with too much work. Remember that you need to take breaks during the process, let yourself relax and create the game negative-stress free.
References In the last week of school before spring break, our class had worked on creating a simple 2D game in Unity. Finally, over with C# coding classes, we have begun to experience the coding in action with all parts of the game.
The tutorial we watched took you quite slowly through the game, making sure every action was understood with reason. An organized environment was also shown throughout the tutorial. Some skills were shown indirectly to the viewers, keeping good habits in the game creating process. This 2D UFO game helped us to learn these skills in Unity:
To sum it all up...
Sources Developing Your First Game with Unity and C# Step process of creating a game in Unity 3D Unity 2D Game Creation Tutorials |
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