Over the past two weeks, I have been working on a Unity game called Roguelike 2D. Many struggles have occurred and it had quite slowed me down from my non-script mistakes. As soon as that game is done, I will be able to start creating my choice of game in Unity.
The way that you start the creation of a game, is that you choose the type of genre. This could be a platformer, shooter, RPG, and even more. After choosing that type of game and deciding on a platform, this is when you look at the long time ahead. Visualize about how long it may take to create the game and what you may need to do by then. After deciding on the big picture, start figuring out the little things that you will work on every day. Try to set completion dates every week. Once you have prepared for your game it's time to begin. It's important to understand that the completion dates are useful because they help you to keep organized, knowing what you will do each day, but also show and push you to progress in your game. Keep in mind of your skill level, definitely push yourself to learn more as you create your game but don't make it too hard for yourself too fast. Don't overwhelm yourself with too much work. Remember that you need to take breaks during the process, let yourself relax and create the game negative-stress free.
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May 2018
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