The digital arts pathway was much of a fun amazing pathway. The skills gained from the classes can and will be used in my life. Although I've only taken two awesome years of it, I've loved it. The students are amazingly funny, and so is our teacher. I've learned quite a lot of skills here, maybe even more than some of my core classes. Other than my improved knowledge, I've learned actual skills with interacting with other people.
I've honestly loved Game Design a whole lot, which is why it's even harder to say: I'm changing my pathway. Game Design has been a fun digital adventure but there are other pathways that I've wanted to explore. I had made quite an important, simple decision that changed my perspective on my life. I had always dreamed of many cool jobs as a kid, from being a soccer player to being a Tony Stark-like inventor. These dreams were amazing but as I started to turn older I also started to blend myself with a fearful reality. I gradually became less interested in my work and I hit a spot where I didn't really know why I was doing it if I didn't like it. What I first started to do was that I followed what others around me were doing. The truth was that I didn't choose this class because I wanted to. It may have been others' dream to become a game designer but it was never mine. I felt stuck in a situation where I had to continue down this path, but I finally decided that I'm not going to. I have push myself to become what I want to be. It feels super risky and a crazy scary to go for my dreams; but reality is that, you have to fight against reality to get to your dreams. My dream may not be completely clear right now, but I know that whatever career I pursue, I simply want to love what I do and never have any regrets. Beautiful memories have emerged from this pathway's experience, I'll never forget this amazing class.
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When learning to code I feel like it was hard because it was hard for me to understand. I didn't realize why I used certain things until looking at examples and creating my own.
It may include extra work but it'll be worth it if you completely understand a concept. You may hate doing work you don't have to do. Realize that the problems you solve help you to grow stronger. I know it sounds weird but try to force yourself to like work, make sure you know all of the benefits you personally gain. I can't say this for many coding lessons in C#, but I remember two of them where I went all out to learn them for no reason. I created the whole script without looking at the answers at all, and whenever I had a problem I worked hard to solve it, learning through the process. I only did it for those two lessons because I had extra time, I should've pushed myself harder to do it to them all. I can remember those two skills so well right now because I took the extra time and answered it on my own. At first, you may dislike the initial efforts extra work requires, but after you learn something new, it's all worth it. Over the past weeks, I've been continuing learning how to code in C#. Just in case you don't know, C# is a programming language commonly used in Unity to develop games.
The tutorials I've been watching are really nice in how they take you through the code and explain it; however, I feel as if they do more work for us than helping the viewers to remember key parts. I've been taking lots of notes for each tutorial but the code is still so confusing. For example, I find it difficult to use while and do while loops. Not only do you have variables in it like i, but you also have numbers and other signs such as ++. The order to put it together is quite hard to remember off the top of my head. Although C# may be difficult for me, I still understand some parts of it. I'm good at making "if statements" without any help at all because it's really simple and I know where it is going. I wish that I would be able to learn the code with more of my free interest; however, it feels really forced due to certain due date requirements. If I had more time I would've gone through each tutorial practicing what I've learned a few times, getting creative with it, and then once I truly understand that concept I would move on to the next tutorial. It's a good reminder and practice of how we WILL get hard due dates, especially in this work field. Although it's important to understand how to code, remember that there is competition and speed may be key to victory. We have to use these opportunities to push us to work faster and more efficiently.
References In the past two weeks, our class had worked on animations by creating dynamic simulations and using particles with effects. We were watching tutorials, learning step by step. Sometimes when someone messed up their work, it was usually because they missed a step from the tutorials. Even I had experienced that a lot, but that was mostly when I was rigging a while before. When creating the dynamic simulations, it was quite easier than how others had made it seem like. I made sure to follow the tutorials exactly, not looking away at all. I first went through the tutorial completely without working at the same time (It was short time-wise). Next, I went through it, pausing in the middle working on specific parts, even going back to make sure I was working right. What really helps myself during the tutorials is to follow the same techniques that the teacher does, and also little things they do in organizing to keep the digital workspace clean. It is important to follow the tutorial exactly how it was done or you might find yourself starting all over. Play it safe before you are sorry that you didn't.
On study.com I had found a chapter on basically following up lessons and tutorial by sending the teacher some questions. In case you are ever stuck, just ask the teacher. It could include the teacher from the video or even the teacher in your actual class. No matter, communication is key to improvement and success. When using tutorials...
The past weeks we have worked on creating and editing three-dimensional characters. We started out working with Adobe Fuse. This software was extremely easy to use. It was simple as clicking the types of body parts and clothing from a large selection. Next, we put our character into Adobe Photoshop, adding on different skins. After Photoshop we imported it into 3DS Max. After that, we learned about a simple place to animate our characters. After 3DS Max we uploaded our character into Mixamo where we chose different types of animations for our character to enact out. After we learned the easier and simpler ways to work on animating 3D characters, we started on old and complex traditional methods.
Overall I was quite relaxed for this part of our lessons so far. All these new software such as Adobe Fuse and Mixamo have really made my work easier. Although I have not actually used old methods of rigging characters, I've heard from MANY older students that they spent weeks doing what we could now do in a few minutes. It's important to learn older ways because sometimes we may not be able to do certain things in the new methods for many reasons. Plus the extra knowledge may be helpful in certain situations. To Summarize...
Over the past week, our class has been working on making/drawing our own storyboards and characters. According to (https://resources.goanimate.com/what-is-a-storyboard-and-why-do-you-need-one/) a storyboard is a graphic representation of how your video will unfold, shot by shot. This can be used for many events such as film-making, and even in video game design. It's important to know that without storyboards; films, movies, and games would take much more time to develop/deliver because of more time wasted through the confusion. As I was continuing to read this article I stumbled upon the part that said, storyboards are one of the best ways to share your vision. I totally agreed with this statement. I agreed especially for the reason that they cannot only help others to view your idea but it also may give others information on the actual animation or camera movement. Storyboards have assisted in teaching myself how to create better scenes, and also by helping me to preserve my ideas.
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