The digital arts pathway was much of a fun amazing pathway. The skills gained from the classes can and will be used in my life. Although I've only taken two awesome years of it, I've loved it. The students are amazingly funny, and so is our teacher. I've learned quite a lot of skills here, maybe even more than some of my core classes. Other than my improved knowledge, I've learned actual skills with interacting with other people.
I've honestly loved Game Design a whole lot, which is why it's even harder to say: I'm changing my pathway. Game Design has been a fun digital adventure but there are other pathways that I've wanted to explore. I had made quite an important, simple decision that changed my perspective on my life. I had always dreamed of many cool jobs as a kid, from being a soccer player to being a Tony Stark-like inventor. These dreams were amazing but as I started to turn older I also started to blend myself with a fearful reality. I gradually became less interested in my work and I hit a spot where I didn't really know why I was doing it if I didn't like it. What I first started to do was that I followed what others around me were doing. The truth was that I didn't choose this class because I wanted to. It may have been others' dream to become a game designer but it was never mine. I felt stuck in a situation where I had to continue down this path, but I finally decided that I'm not going to. I have push myself to become what I want to be. It feels super risky and a crazy scary to go for my dreams; but reality is that, you have to fight against reality to get to your dreams. My dream may not be completely clear right now, but I know that whatever career I pursue, I simply want to love what I do and never have any regrets. Beautiful memories have emerged from this pathway's experience, I'll never forget this amazing class.
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This past year in GAD I've experienced so much in my education. This course has been amazing on the topics and materials, especially compared to last year in Sci Vis. Here are the main things that I have definitely internalized and will never forget.
First things first, never use old earrings on your game. I remembered the board game that we had made as groups. From that experience itself, I've learned quite more than it had seemed. Instead of taking a direct part on being the main leader as I usually do, I had kept my pride down low to being led by another student on the same level as me. I learned more of what I liked, hated, and needed from a leader. I had also realized more about how to work better with my peers, working together as a group. The journey through learning how to draw was fantastic. The CTRL+ Paint videos actually interested me and pushed me to create more of a personal type of art. They had taught me a lot of artistic vocabulary, and ways to create beautiful art. The most helpful part of the tutorials was the draw 100 things. Whenever you are bad at drawing a certain object, draw it a hundred times and you will find an enormous amount of improvement. One of the main struggles this year was the unity c# tutorials. Those had begun to teach me a skill that will be extremely valuable in my future. Learning to program was quite a hard step to get through, but I was eventually able to. Throughout the tutorials, I had learned more about how I myself take notes the best. It was a productive system. The ability to code has left me satisfied with this whole class. The first time that I created a script all by myself, with no help, I felt so powerful and I felt strongly able to do a lot more. Over the past two weeks, I have been working on a Unity game called Roguelike 2D. Many struggles have occurred and it had quite slowed me down from my non-script mistakes. As soon as that game is done, I will be able to start creating my choice of game in Unity.
The way that you start the creation of a game, is that you choose the type of genre. This could be a platformer, shooter, RPG, and even more. After choosing that type of game and deciding on a platform, this is when you look at the long time ahead. Visualize about how long it may take to create the game and what you may need to do by then. After deciding on the big picture, start figuring out the little things that you will work on every day. Try to set completion dates every week. Once you have prepared for your game it's time to begin. It's important to understand that the completion dates are useful because they help you to keep organized, knowing what you will do each day, but also show and push you to progress in your game. Keep in mind of your skill level, definitely push yourself to learn more as you create your game but don't make it too hard for yourself too fast. Don't overwhelm yourself with too much work. Remember that you need to take breaks during the process, let yourself relax and create the game negative-stress free.
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