The digital arts pathway was much of a fun amazing pathway. The skills gained from the classes can and will be used in my life. Although I've only taken two awesome years of it, I've loved it. The students are amazingly funny, and so is our teacher. I've learned quite a lot of skills here, maybe even more than some of my core classes. Other than my improved knowledge, I've learned actual skills with interacting with other people.
I've honestly loved Game Design a whole lot, which is why it's even harder to say: I'm changing my pathway. Game Design has been a fun digital adventure but there are other pathways that I've wanted to explore. I had made quite an important, simple decision that changed my perspective on my life. I had always dreamed of many cool jobs as a kid, from being a soccer player to being a Tony Stark-like inventor. These dreams were amazing but as I started to turn older I also started to blend myself with a fearful reality. I gradually became less interested in my work and I hit a spot where I didn't really know why I was doing it if I didn't like it. What I first started to do was that I followed what others around me were doing. The truth was that I didn't choose this class because I wanted to. It may have been others' dream to become a game designer but it was never mine. I felt stuck in a situation where I had to continue down this path, but I finally decided that I'm not going to. I have push myself to become what I want to be. It feels super risky and a crazy scary to go for my dreams; but reality is that, you have to fight against reality to get to your dreams. My dream may not be completely clear right now, but I know that whatever career I pursue, I simply want to love what I do and never have any regrets. Beautiful memories have emerged from this pathway's experience, I'll never forget this amazing class.
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This past year in GAD I've experienced so much in my education. This course has been amazing on the topics and materials, especially compared to last year in Sci Vis. Here are the main things that I have definitely internalized and will never forget.
First things first, never use old earrings on your game. I remembered the board game that we had made as groups. From that experience itself, I've learned quite more than it had seemed. Instead of taking a direct part on being the main leader as I usually do, I had kept my pride down low to being led by another student on the same level as me. I learned more of what I liked, hated, and needed from a leader. I had also realized more about how to work better with my peers, working together as a group. The journey through learning how to draw was fantastic. The CTRL+ Paint videos actually interested me and pushed me to create more of a personal type of art. They had taught me a lot of artistic vocabulary, and ways to create beautiful art. The most helpful part of the tutorials was the draw 100 things. Whenever you are bad at drawing a certain object, draw it a hundred times and you will find an enormous amount of improvement. One of the main struggles this year was the unity c# tutorials. Those had begun to teach me a skill that will be extremely valuable in my future. Learning to program was quite a hard step to get through, but I was eventually able to. Throughout the tutorials, I had learned more about how I myself take notes the best. It was a productive system. The ability to code has left me satisfied with this whole class. The first time that I created a script all by myself, with no help, I felt so powerful and I felt strongly able to do a lot more. Art is a way to express yourself, it's a way to have fun, it's literally whatever you want it to be. I love being able to sit and relax, creating digital art.
The best feeling after hours of working is looking at your masterpiece and realizing that you created that all by yourself. In the future when you look at it you'll notice your past self through the theme and style of your art. It's crazy how I feel like I can actually remember vividly my childhood where I created certain artworks. Your art can hold your memories. When I was in elementary I remember painting an exotic bird after taking one look at it from a magazine. It was quite beautiful, especially from a 2nd grader. Whenever I look at that painting I relive my life in that certain period of time. I honestly didn't realize all of this completely until I started typing this post. Artwork brings a lot out of me because it's a part of me. I lived to love it and love to live it. When learning to code I feel like it was hard because it was hard for me to understand. I didn't realize why I used certain things until looking at examples and creating my own.
It may include extra work but it'll be worth it if you completely understand a concept. You may hate doing work you don't have to do. Realize that the problems you solve help you to grow stronger. I know it sounds weird but try to force yourself to like work, make sure you know all of the benefits you personally gain. I can't say this for many coding lessons in C#, but I remember two of them where I went all out to learn them for no reason. I created the whole script without looking at the answers at all, and whenever I had a problem I worked hard to solve it, learning through the process. I only did it for those two lessons because I had extra time, I should've pushed myself harder to do it to them all. I can remember those two skills so well right now because I took the extra time and answered it on my own. At first, you may dislike the initial efforts extra work requires, but after you learn something new, it's all worth it. Whenever I create unique types of personal art, and some for school, I take quite different times for each. In school, there's usually a deadline for certain pieces. We create those art pieces from specific tutorials and it's usually done to learn something new. The art looks pretty good, I would probably take (at the most) no more than an hour of focused work on that art.
However, outside of schoolwork is a completely different thing. I don't need to be creating art for myself, but I do. There are no restrictions when creating it. No time limit, no certain style that is forced to be used. I can draw freely. After creating personal art I feel a certain accomplishment, knowing that I spent the time to create it, especially since I start drawing from scratch. It has taken me fifteen minutes to five hours worth of time to create art for myself. In the future I may even take longer, drawing with many more beautiful details. In the process of drawing, you have to be patient with yourself. Relax, put some music, and just draw. I can't really force myself to draw either, but that's just me. A few times, (If none of my friends are online playing video games and I'm extremely bored) I'm just in a certain mood to draw. I'm not the craziest person for art. There are times when I can only draw a little bit without completing the art. Either I'm not patient for that long or I just don't have time to finish because I have work to do. In fact, that's what I've been doing for a while now. Eventually, I will complete the art. Whether or not I'm able to finish, art is something I do because it is relaxing. After it's done, it's the best feeling ever. As I was going through the tutorials on C#, I had quite a difficult time actually figuring out what was going on.
What had helped me to slowly climb back up was taking notes. I had re-watched the three tutorials I had fallen behind on, and took notes on:
Take notes, they will definitely help you to progress through whatever material you do it on. Over the past two months, I had been working on improving my artistic ability. I've learned the main principles of design such as...
As I've mentioned a while before, I had learned many new ways to create art through the CTRL+Paint website. I definitely recommend everyone who wants to become artists, to view the videos. Even if you are already amazing at art, going back to the fundamental basics will refresh your mind. It would never hurt to try, there is a whole library of free videos. Matt Kohr, the teacher of the lesson, well explained many ways to view art and design. I would definitely say that my drawing ability has greatly improved. It started with just learning to hold your drawing utensil in a different way. I thought it was kind of stupid in the beginning lessons how he told us to fill five whole pages, front and back, worth of constant circular motions holding the pencil in a different way that we usually use it to write. When you look at it really quick it basically looks like pages with scribbled ovals. Later on, I had realized how the different strokes were used. It's hard for me to describe the feeling. You'll eventually notice the difference in motion. The lessons started with simple ideals, gradually reaching towards complex ideas. Practice went a long way. Putting in hard work, taking my time, and having interest pushed myself to become a better artist. Although I've learned a LOT and grown in my artistic abilities, there are ALWAYS more ways to improve. Over the years, this game has acquired over 32.5 million players. What was the #1 played game in the world in 2015, the game League of Legends has been able to become an inspiration to many gamers. Due to its popularity, this MOBA has support not only shown through the number of players but also through its merchandise, cosplay, conventions, and an official eSport.
This game has an unique design and play style. The game is played by battling head-to-head across multiple battlefields and game modes. Teamwork is definitely used in this game, in fact it's more likely to win if you are in sync with your team. I notice a whole lot of ways to communicate and it happened frequently. One way was to type, another was through pinging certain messages, and even binding keys for special pings with messages. I really like how this game has an expanding roster of champions. Frequent updates make the game feel fresh and new every time you play it. I love some specific champions, all champions have their own set of unique abilities to use. The roles can be adjusted through the items you purchase in the game, they determine whether you have lots of health, magic damage, attack/physical damage. There are even items to heal and shield teammates, supporting them. I love the environment of the map, having a forest whilst there are rivers- pleasing to the eyes. The only part I don't really like is the community sometimes; like if you play terrible sometimes, hurtful teammates will say harsh things to you and vice versa. I hadn't had too much problem with that possible situation however. Ratings (Out of 10, 1=horrible & 10=amazing) - Graphics: 9.5 Music: 8 Cinematics (Of Game Trailers): 8 Story (Character Lores and Full Game Worlds) : 10 Content: 9 Controls: 9.5 The gamplay is quite similar to other MOBAs such as DOTA 2. You have to destroy turrets and finally destroy one main huge building/thing to win the game. The movement is quite easy, just right clicking where you want to go, and the letter to the left mouse to aim. There are many different variations to cast spells and abilities. I personally advise you to download this game, it's free, as it may just may be the best MOBA out there. I rate League of Legends 9 out of 10. Do you need to know how to draw really well to be in the gaming industry?
Well if you're looking into a Game Art & Design career you should at least have interest in learning how to draw or you won't be very successful. You need to be able to communicate your ideas through some form of art. If you want to design games, you'll have to be able to:
So it would be a good route to learn about how to do this. Related fields would be fiction/screenplay writing, interactive & media design, economics, psychology, etc. Art is not completely needed; however, it's usually easier to show and more helpful for others to understand your ideas. You don't have to be the best artist, but knowing the fundamentals will help you grow in the gaming industry. Everyone loves to play games. There are many that enjoy having time to relax and unwind to play video games. There are also professional gamers; however, there are only a few professional gamers compared to the rest of the gaming community. Would you like to be a professional gamer?
In my opinion, I would say that trying to be a professional gamer is not worth it. It takes a long time to play a game and then master it. After that, there is continuous practice. Then there is just more playing, and playing, and playing. After a huge amount of game time, you may want to play another game later on. The game you are playing may get boring and you won't feel like playing it more often to get better. Another reason to not be a professional video gamer is that of the different moods and feelings. It's one thing to casually play a video game with your friend, it's usually chill and fun. It's another feeling to play a game trying to be one of the best in the world. Another way to explain it to some of you gamers is like this. In many online multiplayer games, there are two main types: casual and competitive. There is a different feeling when playing the other. In casual games, you play more open, freely exploring, and more. In competitive games, it's playing the meta (which in gaming is usually the strongest strategies currently) getting higher ranks. Pretty much trying to place in higher spots above others. It is possible to take more fun out of the game. I would say to have another type of self-sustaining job if you thought about professional gaming. It is hard to be a professional gamer and live like that. Is professional Gaming worth it? I imagine it's worth in the sense that generally you should take the chance to make money doing something you enjoy if that option is available to you. In the long term, they all still need to find a real career, because odds of them getting far as a pro gamer are pretty much near zero. Some of them could probably transition into a career with a game developing company, but that's about as good as it's going to get with a career in games. |
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