The digital arts pathway was much of a fun amazing pathway. The skills gained from the classes can and will be used in my life. Although I've only taken two awesome years of it, I've loved it. The students are amazingly funny, and so is our teacher. I've learned quite a lot of skills here, maybe even more than some of my core classes. Other than my improved knowledge, I've learned actual skills with interacting with other people.
I've honestly loved Game Design a whole lot, which is why it's even harder to say: I'm changing my pathway. Game Design has been a fun digital adventure but there are other pathways that I've wanted to explore. I had made quite an important, simple decision that changed my perspective on my life. I had always dreamed of many cool jobs as a kid, from being a soccer player to being a Tony Stark-like inventor. These dreams were amazing but as I started to turn older I also started to blend myself with a fearful reality. I gradually became less interested in my work and I hit a spot where I didn't really know why I was doing it if I didn't like it. What I first started to do was that I followed what others around me were doing. The truth was that I didn't choose this class because I wanted to. It may have been others' dream to become a game designer but it was never mine. I felt stuck in a situation where I had to continue down this path, but I finally decided that I'm not going to. I have push myself to become what I want to be. It feels super risky and a crazy scary to go for my dreams; but reality is that, you have to fight against reality to get to your dreams. My dream may not be completely clear right now, but I know that whatever career I pursue, I simply want to love what I do and never have any regrets. Beautiful memories have emerged from this pathway's experience, I'll never forget this amazing class.
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Over the past two weeks, our class had started learning about how to program using C#.
I've always wanted to learn how to program. One of the possibilities for my jobs in the future is to be a software engineer. I don't know much about programming just yet, but learning it in class will really help me to decide. Programming is a skill that I will use eventually in other future jobs, so it's good to start learning now. C# is designed to make easier the exchange of information and services over the internet and to give developers the means to build highly portable applications. C# basically simplifies programming. It is important to use because it helps beginning programmers to learn code. While it's easier to use than other types, C# has a good community to learn and ask questions from. And as I was saying before, it opens up many career opportunities. "C# is an object-oriented imperative language — you tell the computer what to do and can wrap those commands into objects modeling your desired world. This paradigm is the most widely used nowadays and therefore a good one to master. Applications patterns and object-oriented practices are transferable to many other platforms and languages." This website, (Same as one in the next sentence) had explained how this program is widely used. Working with C# sharp provides solid prospects in the future. According to medium.com, some of the jobs (There are MANY more) that use c# include:
C# is quite popular and will show up sometime in your software-oriented future. C# is...
Do you need to know how to draw really well to be in the gaming industry?
Well if you're looking into a Game Art & Design career you should at least have interest in learning how to draw or you won't be very successful. You need to be able to communicate your ideas through some form of art. If you want to design games, you'll have to be able to:
So it would be a good route to learn about how to do this. Related fields would be fiction/screenplay writing, interactive & media design, economics, psychology, etc. Art is not completely needed; however, it's usually easier to show and more helpful for others to understand your ideas. You don't have to be the best artist, but knowing the fundamentals will help you grow in the gaming industry. Everyone loves to play games. There are many that enjoy having time to relax and unwind to play video games. There are also professional gamers; however, there are only a few professional gamers compared to the rest of the gaming community. Would you like to be a professional gamer?
In my opinion, I would say that trying to be a professional gamer is not worth it. It takes a long time to play a game and then master it. After that, there is continuous practice. Then there is just more playing, and playing, and playing. After a huge amount of game time, you may want to play another game later on. The game you are playing may get boring and you won't feel like playing it more often to get better. Another reason to not be a professional video gamer is that of the different moods and feelings. It's one thing to casually play a video game with your friend, it's usually chill and fun. It's another feeling to play a game trying to be one of the best in the world. Another way to explain it to some of you gamers is like this. In many online multiplayer games, there are two main types: casual and competitive. There is a different feeling when playing the other. In casual games, you play more open, freely exploring, and more. In competitive games, it's playing the meta (which in gaming is usually the strongest strategies currently) getting higher ranks. Pretty much trying to place in higher spots above others. It is possible to take more fun out of the game. I would say to have another type of self-sustaining job if you thought about professional gaming. It is hard to be a professional gamer and live like that. Is professional Gaming worth it? I imagine it's worth in the sense that generally you should take the chance to make money doing something you enjoy if that option is available to you. In the long term, they all still need to find a real career, because odds of them getting far as a pro gamer are pretty much near zero. Some of them could probably transition into a career with a game developing company, but that's about as good as it's going to get with a career in games. The week before Thanksgiving break, our class started to work on making our own board games. We were assigned to different groups. As a group of three people, we had different roles to choose from.
Our production manager worked really well with us, he typed up the rules of the game at home the day after we asked (which is sometimes hard to do with the workload of other classes). It was just a prototype but it was very helpful in making me understand the game. He also checked on both of us frequently to make sure everything was going smoothly. Our production manager made sure he answered our questions and helped with requests. As a group, when discussing with each other to improve or to connect the game we reached many agreements even through our difference in opinions and ideas. Because of this, we were able to improve the game concept that was given to us. It is important to remember that having good relations in a group, no matter the goal, is essential to completing the main objective. If there are not good relations with coworkers then that could and may get in way of the task at hand. When you work together you will feel less stressed, it will be easier to come towards an agreement and easier to collaborate. In an article called "How to Establish & Maintain Good Relationships in the Workplace," Sarita Harbour gives a few important tips about how to be the most constructive in a workplace environment. She explains each one of these main tips:
In a group...
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