As I was going through the tutorials on C#, I had quite a difficult time actually figuring out what was going on.
What had helped me to slowly climb back up was taking notes. I had re-watched the three tutorials I had fallen behind on, and took notes on:
Take notes, they will definitely help you to progress through whatever material you do it on.
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Over the past two weeks, our class had started learning about how to program using C#.
I've always wanted to learn how to program. One of the possibilities for my jobs in the future is to be a software engineer. I don't know much about programming just yet, but learning it in class will really help me to decide. Programming is a skill that I will use eventually in other future jobs, so it's good to start learning now. C# is designed to make easier the exchange of information and services over the internet and to give developers the means to build highly portable applications. C# basically simplifies programming. It is important to use because it helps beginning programmers to learn code. While it's easier to use than other types, C# has a good community to learn and ask questions from. And as I was saying before, it opens up many career opportunities. "C# is an object-oriented imperative language — you tell the computer what to do and can wrap those commands into objects modeling your desired world. This paradigm is the most widely used nowadays and therefore a good one to master. Applications patterns and object-oriented practices are transferable to many other platforms and languages." This website, (Same as one in the next sentence) had explained how this program is widely used. Working with C# sharp provides solid prospects in the future. According to medium.com, some of the jobs (There are MANY more) that use c# include:
C# is quite popular and will show up sometime in your software-oriented future. C# is...
In the past two weeks, our class had worked on animations by creating dynamic simulations and using particles with effects. We were watching tutorials, learning step by step. Sometimes when someone messed up their work, it was usually because they missed a step from the tutorials. Even I had experienced that a lot, but that was mostly when I was rigging a while before. When creating the dynamic simulations, it was quite easier than how others had made it seem like. I made sure to follow the tutorials exactly, not looking away at all. I first went through the tutorial completely without working at the same time (It was short time-wise). Next, I went through it, pausing in the middle working on specific parts, even going back to make sure I was working right. What really helps myself during the tutorials is to follow the same techniques that the teacher does, and also little things they do in organizing to keep the digital workspace clean. It is important to follow the tutorial exactly how it was done or you might find yourself starting all over. Play it safe before you are sorry that you didn't.
On study.com I had found a chapter on basically following up lessons and tutorial by sending the teacher some questions. In case you are ever stuck, just ask the teacher. It could include the teacher from the video or even the teacher in your actual class. No matter, communication is key to improvement and success. When using tutorials...
The past weeks we have worked on creating and editing three-dimensional characters. We started out working with Adobe Fuse. This software was extremely easy to use. It was simple as clicking the types of body parts and clothing from a large selection. Next, we put our character into Adobe Photoshop, adding on different skins. After Photoshop we imported it into 3DS Max. After that, we learned about a simple place to animate our characters. After 3DS Max we uploaded our character into Mixamo where we chose different types of animations for our character to enact out. After we learned the easier and simpler ways to work on animating 3D characters, we started on old and complex traditional methods.
Overall I was quite relaxed for this part of our lessons so far. All these new software such as Adobe Fuse and Mixamo have really made my work easier. Although I have not actually used old methods of rigging characters, I've heard from MANY older students that they spent weeks doing what we could now do in a few minutes. It's important to learn older ways because sometimes we may not be able to do certain things in the new methods for many reasons. Plus the extra knowledge may be helpful in certain situations. To Summarize...
Over the past two months, I had been working on improving my artistic ability. I've learned the main principles of design such as...
As I've mentioned a while before, I had learned many new ways to create art through the CTRL+Paint website. I definitely recommend everyone who wants to become artists, to view the videos. Even if you are already amazing at art, going back to the fundamental basics will refresh your mind. It would never hurt to try, there is a whole library of free videos. Matt Kohr, the teacher of the lesson, well explained many ways to view art and design. I would definitely say that my drawing ability has greatly improved. It started with just learning to hold your drawing utensil in a different way. I thought it was kind of stupid in the beginning lessons how he told us to fill five whole pages, front and back, worth of constant circular motions holding the pencil in a different way that we usually use it to write. When you look at it really quick it basically looks like pages with scribbled ovals. Later on, I had realized how the different strokes were used. It's hard for me to describe the feeling. You'll eventually notice the difference in motion. The lessons started with simple ideals, gradually reaching towards complex ideas. Practice went a long way. Putting in hard work, taking my time, and having interest pushed myself to become a better artist. Although I've learned a LOT and grown in my artistic abilities, there are ALWAYS more ways to improve. Over the years, this game has acquired over 32.5 million players. What was the #1 played game in the world in 2015, the game League of Legends has been able to become an inspiration to many gamers. Due to its popularity, this MOBA has support not only shown through the number of players but also through its merchandise, cosplay, conventions, and an official eSport.
This game has an unique design and play style. The game is played by battling head-to-head across multiple battlefields and game modes. Teamwork is definitely used in this game, in fact it's more likely to win if you are in sync with your team. I notice a whole lot of ways to communicate and it happened frequently. One way was to type, another was through pinging certain messages, and even binding keys for special pings with messages. I really like how this game has an expanding roster of champions. Frequent updates make the game feel fresh and new every time you play it. I love some specific champions, all champions have their own set of unique abilities to use. The roles can be adjusted through the items you purchase in the game, they determine whether you have lots of health, magic damage, attack/physical damage. There are even items to heal and shield teammates, supporting them. I love the environment of the map, having a forest whilst there are rivers- pleasing to the eyes. The only part I don't really like is the community sometimes; like if you play terrible sometimes, hurtful teammates will say harsh things to you and vice versa. I hadn't had too much problem with that possible situation however. Ratings (Out of 10, 1=horrible & 10=amazing) - Graphics: 9.5 Music: 8 Cinematics (Of Game Trailers): 8 Story (Character Lores and Full Game Worlds) : 10 Content: 9 Controls: 9.5 The gamplay is quite similar to other MOBAs such as DOTA 2. You have to destroy turrets and finally destroy one main huge building/thing to win the game. The movement is quite easy, just right clicking where you want to go, and the letter to the left mouse to aim. There are many different variations to cast spells and abilities. I personally advise you to download this game, it's free, as it may just may be the best MOBA out there. I rate League of Legends 9 out of 10. A while before I created a blog post similar to this, the simple difference is that this one will talk more about tips to creating the games rather than well... working as a group.
The past week our game design class split up into groups to work together to make board games. As you may know, I was the 2D Artist. I had created:
Heather Huhman, in an article, talks about the gaming career and creating goals. "Succeeding in your job search requires you to start with the end in mind. Your career game plan will focus on the goals you have, and break them down into shorter goals." There are many strategies to help you with tasks, but also for careers and long-term goals. Some of these include:
To summarize...
Do you need to know how to draw really well to be in the gaming industry?
Well if you're looking into a Game Art & Design career you should at least have interest in learning how to draw or you won't be very successful. You need to be able to communicate your ideas through some form of art. If you want to design games, you'll have to be able to:
So it would be a good route to learn about how to do this. Related fields would be fiction/screenplay writing, interactive & media design, economics, psychology, etc. Art is not completely needed; however, it's usually easier to show and more helpful for others to understand your ideas. You don't have to be the best artist, but knowing the fundamentals will help you grow in the gaming industry. Everyone loves to play games. There are many that enjoy having time to relax and unwind to play video games. There are also professional gamers; however, there are only a few professional gamers compared to the rest of the gaming community. Would you like to be a professional gamer?
In my opinion, I would say that trying to be a professional gamer is not worth it. It takes a long time to play a game and then master it. After that, there is continuous practice. Then there is just more playing, and playing, and playing. After a huge amount of game time, you may want to play another game later on. The game you are playing may get boring and you won't feel like playing it more often to get better. Another reason to not be a professional video gamer is that of the different moods and feelings. It's one thing to casually play a video game with your friend, it's usually chill and fun. It's another feeling to play a game trying to be one of the best in the world. Another way to explain it to some of you gamers is like this. In many online multiplayer games, there are two main types: casual and competitive. There is a different feeling when playing the other. In casual games, you play more open, freely exploring, and more. In competitive games, it's playing the meta (which in gaming is usually the strongest strategies currently) getting higher ranks. Pretty much trying to place in higher spots above others. It is possible to take more fun out of the game. I would say to have another type of self-sustaining job if you thought about professional gaming. It is hard to be a professional gamer and live like that. Is professional Gaming worth it? I imagine it's worth in the sense that generally you should take the chance to make money doing something you enjoy if that option is available to you. In the long term, they all still need to find a real career, because odds of them getting far as a pro gamer are pretty much near zero. Some of them could probably transition into a career with a game developing company, but that's about as good as it's going to get with a career in games. The week before Thanksgiving break, our class started to work on making our own board games. We were assigned to different groups. As a group of three people, we had different roles to choose from.
Our production manager worked really well with us, he typed up the rules of the game at home the day after we asked (which is sometimes hard to do with the workload of other classes). It was just a prototype but it was very helpful in making me understand the game. He also checked on both of us frequently to make sure everything was going smoothly. Our production manager made sure he answered our questions and helped with requests. As a group, when discussing with each other to improve or to connect the game we reached many agreements even through our difference in opinions and ideas. Because of this, we were able to improve the game concept that was given to us. It is important to remember that having good relations in a group, no matter the goal, is essential to completing the main objective. If there are not good relations with coworkers then that could and may get in way of the task at hand. When you work together you will feel less stressed, it will be easier to come towards an agreement and easier to collaborate. In an article called "How to Establish & Maintain Good Relationships in the Workplace," Sarita Harbour gives a few important tips about how to be the most constructive in a workplace environment. She explains each one of these main tips:
In a group...
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